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[真人] 一副牌盈利25万+美金,正能量?
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今天一个还在DC发牌的朋友打电话给我,一个本地DC刚换庄家,为了招揽生意,增加人气,龙猫竟然还给限红150,切牌只切14张,我们约了时间4个人果断出发了。。。。。。
& _0 r% k9 }9 }3 O' C龙赔40倍,猫赔25倍哦。。。。。。总觉得钱来的太容易,没有挑战,感觉很单独。。。。。。' v9 v0 G0 W: L3 x7 \+ ^, w

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附上龙猫收益表,给你们看看什么叫正能量,正EV,有心人自己研究去吧。。。。。。
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主题回复处广告图案-天策传媒
如果你够聪明,你可以去玩免佣百家樂了,都不用玩龙猫,玩B都够你赢到笑了。。。。。。放心没有任何软件能帮到你,DC带不进去,WD没有,只有你自己研究,自己会算才能稳定盈利。5 l9 y  ?4 [2 [8 D

) S4 [' w3 I8 }我说了,我不会在分享任何心得,在这里我给你们指3条路去稳定收益,有心人3选1吧,切勿摇摆不定,否则一定输到爽,选定1条走到底,你就赢了。! Q! i$ d/ z+ r5 Y" A$ Z6 U

2 T2 q# _0 {* F9 y3 x% C  @1 o4 a1 玩概率,算数据,量化输赢,缆断赢,缆不断也赢。。。。。。5 S5 L7 D$ G- k- m2 m2 H- o% l
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2 胜进,分好本金,赢到目标,回家。本金输光,回家。(胜进+负追?你只会输更多)4 `$ k8 S  k4 ^7 k7 }" |" ^- I# C
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3 玩心法,炼心性,平注,割禾青。* s3 _* w, h$ P5 b8 o( ]* \& s
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特别提示,输赢各放。。。。。。!
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庄比闲多 我觉得输缩赢冲的策略不错
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目前在2和3徘徊,我也想走1这条路(玩概率),但方法和方向还是没弄明白。。。
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gacahj 发表于 2013-12-8 16:47
& l) ?# s% X1 K+ N  l楼主第一次文章,本人回才浅学蔬,所以没看完整,不过开头确定写得很好,我收录了!天朝人有句话叫一言出, ...
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( |, z" H, Z& B3 w* b3 J- T姐姐别挖苦我。。。。。。5 C! z4 t' j3 b% i; v
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他们说我钓鱼我不开心吗。。。。。。2 `( H# W: E# O0 |2 \6 F  q" ]
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gacahj 发表于 2013-12-8 16:47
0 l1 B7 o# m" q$ s0 O楼主第一次文章,本人回才浅学蔬,所以没看完整,不过开头确定写得很好,我收录了!天朝人有句话叫一言出, ...
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他们要正能量,我就给他们正能量。。。反正我什么都不说了,说了也白说,还挨骂。谁输谁难受,谁赢谁知道。。。。。。  ?7 A" W: u, G! K- F/ b
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博要得法 发表于 2013-12-8 17:19
6 V' ^9 h- j- X+ G6 f说你的人是我,从楼主的经历来说,如果都是真的,不止是人材,简直就是天才,两个行业做得这么出色,用的 ...
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木有木有,楼主多心了。怀疑也好,喷我也罢,真的没所谓,也都正常,来交流怎么可以不叫人说话?我也不是什么赌神,只是靠着各位前辈不断的提点,悟出那么一点点东西,能稳定的获利对付个生计而已。只是有人拿“钱”来衡量我的“能力”这个小弟接受不了。仅此而已。要正能量,我这有都是。要打法要心得,对不住了,小弟才疏学浅,绝不敢再误人子弟。
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博要得法 发表于 2013-12-8 17:36" |2 E5 u* f& r* k1 s
到现在为止我知道的只有智博做到了,他玩的是21点

$ z6 f5 k8 Q# n; d3 F哥们你错了,他最擅长的是lun盘。。。。。。他是概率派的。
* A* H( B- V+ e6 ]21点我们天策圈子里,最出名的是戴子郎,他是投机派的。我给你照了下书,是他写过的书,有兴趣你可以去网上找找看看。3 ?" ~5 F: \1 J
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fa568 发表于 2013-12-8 16:54
2 N" D2 X4 }) X6 w$ _( o楼主回来啦,好厉害啊,我一直都会支持你的,加油哦

7 n/ X: C* D4 w8 V6 q3 t2 D以下是你要的东西,你自己找个翻译软件看下吧。作者是美国知名的数学家,他的简历我也附给你,方便你去网上查询核实。文中提到的各种表格和计算结果,我会回头发给你。8 [4 S1 Z6 j' q: C3 |! v! s
Eliot Jacobson received his Ph.D. in Mathematics from theUniversity of Arizona in 1983. Eliot was Professor of Mathematics at OhioUniversity from 1983 to 1998, where he was undergraduate chair from 1990 to1994. He was Visiting Associate Professor and Lecturer in the Department ofComputer Science at the University of California, Santa Barbara from 1998 to2009. Eliot has over twenty research publications in mathematics appearing inmajor international journals. In 2009, Eliot retired from academia.
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The DragonSide Bet for Baccarat is simple to describe. This side bet pays 40-to-1if the dealer three-card total of 7 beats the player, otherwise the bet loses.Analysis of the wager consists of a straight forward cycle through all possiblehands. Table 1 gives the analysis for eight decks, with the house edge of7.611% appearing in the lower right cell.
Ifirst considered if the Dragon Side Bet was susceptible to a card counting methodologyseveral months back. Intuitively, it seemed as though the wager was moreprobable to hit if there was an excess of 7 and 10 valued cards in the deck. Inthis case, the dealer would be more likely to draw 10-10 and hit to a 10-10-7 =7. Later, as I read several Internet discussion boards, it became clear thatothers thought as I did. The conclusions were that if there was anyvulnerability at all, it would come when 7and 10 were in excess in theremainder of the shoe. It turns out this is not the case. The Dragon Side Betis vulnerable to a card counting methodology, but the answer is surprising.
The key is that in order for the player to win the Dragon bet, the dealerhas to draw a third card. This requirement trumps everything else. The cardsthat keep the dealer from drawing that third card most often are the 8 and the9. As these cards are removed from the shoe, the edge moves quickly towards thecounter favor. An excess of smaller cards is also helpful. The cards 1-7 areeach cards that can move the dealer final total to 7 if he draws. Determiningwhich of these low cards result in a final total of 7 most often is the key.
The methodology used in this study is familiar. The overall house edge forthe game dealt from eight decks is 7.611%. By removing each card in turn froman eight-deck shoe, its effect on the house edge can be determined. This allowscard counting systems to be developed. After arriving at candidate systems,computer simulations are run to see if these systems can generate an edge inpractice. If there is an edge, the question then becomes if this is significantenough to become an opportunity for the advantage player.
Table 2 shows the number of winning and losing hands that result fromremoving one card from an eight-deck shoe, along with the house edge afterremoving that card.
Table 2allows us to compute the effect on the house edge for the Dragon bet byremoving each card. Table 3 gives these results. The middle column (EOR) showsthe change in house edge when the indicated card is removed. The final column(EOR x 1000) indicates potential card-counting tags to use in an optimal system
Table3 indicates the extreme importance of ridding the shoe of 8 and 9. Also, the 7is the most important card, as expected, to remain in the shoe. The other cardsdiminish in value as their pips go down, presumably because they are used infewer and fewer situations to draw to a dealer total of 7. Working againstintuition, the counter situation improves as zero-valued cards are removed fromthe deck.
Looking at the values in the last column of Table 3, and adjustingslightly to make it balanced, we get card counting system 1� with tags (0.5,-0.9, -1.1, -2.7, -2.7, -3.3, -3.6, 5.4, 4.8, 0.9). The reader will most likelyconsider it daunting to use system 1 in practice. However, as a baselinecounting system, it is worthwhile to see how it performs. In an effort tosimplify this unwieldy system as much as possible, I also considered the cardcounting system with tags (0, 0, 0, -1, -1, -1, -1, 2, 2, 0). I refer to thisas system 2.� This latter system is easily implemented by a counter of averageskill level.
To gauge the effectiveness of each, I wrote a computer program to simulateusing these two systems in live play. The game I simulated has the followingshuffling and cut card rules:
·        The game is dealt from a shoe with 8 decks.
·        At the start of each shoe, a card is burned. Based on thevalue of the burn card, an additional number of cards are burned, equal to thevalue of the card.
·        The cut card is placed 14 cards from the end of the shoe.
·        After the cut card is dealt, one more round is dealtbefore shuffling.
Table 4 gives the results of a simulation of two hundred million(200,000,000) shoes.
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jack5678 发表于 2013-12-8 19:12
2 O' W+ w% T( f% \也发我一份,我好好研究看看。。。
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对概率感兴趣呀,留道题给你,书上原题。别着急去找答案,重要是你自己要想通,要理解。然后告诉我答案,你会了我就再出下1题,我想10多道题后,你就能常胜百家樂了。) Z; \: \+ i# k) N8 }+ }* ^

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问:如果扔3个硬币,结果3个硬币都是正面或者都是反面的概率是多少?
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; ?5 ?/ G7 G' a# a) w7 L3 j答:3个硬币中,至少有2个硬币的结果是一样,要不正面,要不反面。而第3个硬币出现正面或者反面的概率是一样的,所以它有50%的机会和另外2个硬币结果相同,也有50%的机会和另外2          个硬币不同,所以3个硬币都正面和都反面的机会是50%。: \& D8 u  l6 x. x0 ^

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0 U' l; h# s' L- C, ~2 V4 f先告诉你这个答案是错的,请问错在哪里?正确的算法应该怎么算。9 _% o! e2 t4 i7 c' {3 y" ]
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博要得法 发表于 2013-12-8 19:36. I  P3 j$ u6 s% m, A2 B
正1/2*1/2*1/2+反1/2*1/2*1/2=1/4
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哥们高见。可是还有个小问题没回答呢,文中那种算法错在哪里?这个比我们得出的答案更重要哦。。。。。。5 n2 B/ {+ t; V6 r0 O
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转一位高人言论,有心人共勉之。。。。。。小弟未曾与他相识,谋面,也不知道他身在何处,只把他摆在心中高高仰望,默默祝福!. q2 l6 H% I: R# Q% E

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世界上任何结论都是在一定条件下得到的,没有一个真理是适合在任何所有的场合,这就是真理的相对性。p'a5BY6Wqdeep
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“賭場永遠是正收益这一点是公认的”这个结论也是在特定情况下的结论: p Q0JS[32{ eu
5 Q# q2 ^3 R; Z+ u5 M" g+ i3 W1. 99.99%的赌客;
$ L- ]5 L0 @9 i- Y2. 用一维线性思维模式思考的方式;H        iKh@ nk*@. x3 y# _* Q3 }$ `+ U6 Q
3. 用因果事件来看待百家樂;:x;a*GY9u1v`l        [
- g) ^: {% }: ?( j* u, m4. 简单的无极限的大数法则运用。#I5Y ~k2t:Ax9I7 w- f! l2 n8 e9 A+ @5 _

/ C8 k7 ]  _; c! L9 H4 U在下面的条件下,“賭場永遠是正收益这一点是公认的”这个结论就变得不正确了: Rn OvIJHF.Qh;Wc" \% T. Z- A/ g- C6 _
1. 0.01%的概率派高手;czI8w*jx
. }+ P; Z2 a& {) A2. 二维、三维甚至是四维的欧几里德空间思考的方式; { i&Q/s2Oz%};p
) x) H/ h3 r+ J3. 用概率事件来看待百家樂;$Fm7g:||{
1 I( P" s( ]8 X0 i6 c% [4. 有限的振幅和图形的正态分布概率、各种波动的概率差异的运用。2xZ0ft7K
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7 o  Z6 K4 q* @/ n8 @/ B3 i各人所处的条件基本上可以判断出各人对于“賭場永遠是正收益这一点是公认的”这个结论的认同程度。

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zhaowang01 发表于 2013-12-8 20:10
0 N: T$ O" V( X; S+ @楼主你第一次提示我5050时,我刚开始百思不得其解,后来想到了概率在百家樂中一定有什么关系。可惜我一点不 ...

2 ~( R4 p$ l; v( v$ r& \9 A! {- s4个人分,不多不多。洗洗睡了,安了。) P) N4 |6 Y- {, r3 G" q: S
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55235 发表于 2013-12-8 20:29/ p! X& }1 g, U* `. ~; [
误区是不是在最后一句??
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有人答出后,我自然会继续。还是那句话,为什么错,比我们得到结果更重要。
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被朋友拉去拉斯维加斯陪她溜达了圈,才回来。论坛有点小问题,要不不能登陆,要不一回复就无法显示。回头再聊。
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简单和大家聊聊
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1 有关Q1扔硬币的问题,很多朋友都说对了,但是没有答到点子上。问题的关键是“第3个硬币”谁能肯定“第3个硬币是哪个?这是逻辑思维的问题,研究概率就必须先明确目标。只要简单的把3个硬币标上1 2 3 其他的都迎刃而解了。不知道拿到百家樂中对大家有没有一点启示。。。。。。
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2 前文提到的龙猫,那些只是例子,意在叫大家明白概率有机会被利用。就像有些朋友讲的,还用龙猫吗?BP都可以赢到笑了。
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- ?" s4 {( E0 ]" f3 有朋友PS我提到,平注输输赢赢拉锯怕输水,楼梯怕先赢后输,怕打不回来,直缆是自杀,等等。这里我不做任何评价,也没有任何意见。我能做的是送缆一条,用不用自己决定。
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" ~# J6 Q* [3 X* [此缆也不是什么新鲜玩应,不少职玩在用。大名拉勃切方略,小名红牛缆。红牛是我最爱,小弟之前研究百家樂时更是红牛当水,从不离身。又取其红红火火,牛市节节高升之意。废话少说,直接上缆。
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45个码。告诉你自己输最多输45个吗,赢就赢个3手也知足了。如果你的基码是10,那么就准备450去DC就可以了。当然这450是你输的起的,我想你银行里还应该有N个450; N* i" h( T" t0 b! \+ K0 b4 R

2 m: q$ H( F0 }' ]$ Z0 T1 2 3 4 5 6 7 8 9 每次下注都下(头+尾),输了消掉,赢了把赢利写在后面,缆随输赢变化。
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第1手下 100(1+9)如果赢 你的缆变成 1 2 3 4 5 6 7 8 9 10% ]6 S6 }" T) ?. h$ k# p$ A% ?
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第2手下 110(1+10) 如果赢 你的缆变成 1 2 3 4 5 6 7 8 9 10 118 Y+ V7 W, [3 F8 E* X

6 x* A" _) C( S第3手下 120(1+11) 赢 就是 1 2 3 4 5 6 7 8 9 10 11 12
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第4手下 130(1+12) 赢 就是 1 2 3 4 5 6 7 8 9 10 11 12 13' q( h, P/ z/ m  `+ D

. x( H$ Y: `: D0 y: a连赢4手就赢了46个码,我想你该知足回家了。
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下面是输 1 2 3 4 5 6 7 8 9
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第1手下 100(1+9) 输了, 你的缆变成  2 3 4 5 6 7 8 第2手下 100(2+8) 再输 ,你的缆是 3 4 5 6 7 第3手下 100(3+7) 如果再输就是 4 5 6 那么第4手下 100(4+6) 再输。。。。。。 你会发现你没有可消的啦,那么恭喜你,请遵守自己的纪律回家吧,你还剩50买烟买红牛。, i: U$ ]1 P- m6 c' [  w0 H. e2 ?
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输输赢赢的胜负路大家自己去演示吧。: k* s) C% S; p* U5 u. O) p0 q

7 |' M# V/ O# l' t! x9 T总结下,这个缆我个人是不用的,但是我非常认同这个缆的优点,平注输输赢赢可以帮你给水,又克服了楼梯怕先输后赢的问题,无论先赢后赢都有钱赚,非常容易达到目标离场,无论输赢。当然此缆的缺点就是,如果基码大,很快就到限红了,怕你赢到手软。
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提示下,如果你够聪明,随便加几个基码,这个缆会有多种变形,抗震能力会倍增。. z: _: ~5 D3 o; a: ^0 b1 D

, w! M/ |, q: ^6 Q2 q) J0 `每次写完各种例子,我都不忘说”提示下,如果你够聪明。。。。。。”  那只是因为我喜欢爱思考的人,不欢迎只爱看字凑热闹的盲赌。
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:) :( :D :'( :@ :o
:P :$ ;P :L :Q :lol
:loveliness: :funk: :curse: :dizzy: :shutup: :sleepy:
:hug: :victory: :time: :kiss: :handshake: :call:
:hug: :victory:
:) :( :D :'( :@ :o
:P :$ ;P :L :Q :lol
:loveliness: :funk: :curse: :dizzy: :shutup: :sleepy:
:hug: :victory: :time: :kiss: :handshake: :call:
:hug: :victory: :time: :kiss: :handshake: :call:
:hug: :victory: :time: :kiss: :handshake: :call:
:hug: :victory: :time: :kiss: :handshake: :call:
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